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<div class="title">CompositeT_impl.hh</div>  </div>
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<a href="a04500.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. 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IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//  CLASS CompositeT - IMPLEMENTATION</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#ifndef OPENMESH_SUBDIVIDER_UNIFORM_COMPOSITE_CC</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#define OPENMESH_SUBDIVIDER_UNIFORM_COMPOSITE_CC</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a04494.html">OpenMesh/Tools/Subdivider/Uniform/Composite/CompositeT.hh</a>&gt;</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment">//== NAMESPACE ================================================================</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a>   { <span class="comment">// BEGIN_NS_OPENMESH</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="keyword">namespace </span>Subdivider { <span class="comment">// BEGIN_NS_DECIMATER</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="keyword">namespace </span>Uniform    { <span class="comment">// BEGIN_NS_UNIFORM</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment">//== IMPLEMENTATION ==========================================================</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="a02973.html#a4411d60e33df1f0c7b224dd19a56fef8">   76</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="a02973.html#a4411d60e33df1f0c7b224dd19a56fef8">CompositeT&lt;MeshType,RealType&gt;::prepare</a>( MeshType&amp; _m )</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;{</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  <span class="comment">// store mesh for later usage in subdivide(), cleanup() and all rules.</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;  p_mesh_ = &amp;_m;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter v_it(_m.vertices_begin());</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  <span class="keywordflow">for</span> (; v_it != _m.vertices_end(); ++v_it)</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    _m.data(*v_it).set_position(_m.point(*v_it));</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;}</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="a02973.html#a1d45a05215a0145b08afe17afe56fb4f">   92</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a1d45a05215a0145b08afe17afe56fb4f">CompositeT&lt;MeshType,RealType&gt;::Tvv3</a>()</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;{</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;  <span class="keyword">typename</span> MeshType::VertexHandle vh;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter     f_it;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter     e_it;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter   v_it;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;  <span class="keyword">typename</span> MeshType::Point        zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  <span class="keywordtype">size_t</span>                          n_edges, n_faces, n_vertices, j;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  <span class="comment">// Store number of original edges</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;  n_faces    = mesh_.n_faces();</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  n_edges    = mesh_.n_edges();</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;  n_vertices = mesh_.n_vertices();</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  <span class="comment">// reserve enough memory for iterator</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;  mesh_.reserve(n_vertices + n_faces, n_edges + 3 * n_faces, 3 * n_faces);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;  <span class="comment">// set new positions for vertices</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;  v_it = mesh_.vertices_begin();</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_vertices; ++j) {</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * <span class="keyword">static_cast&lt;</span>typename MeshType::Point::value_type<span class="keyword">&gt;</span>(3.0) );</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    ++v_it;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;  }</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;  <span class="comment">// Split each face</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;  f_it = mesh_.faces_begin();</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_faces; ++j) {</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    vh = mesh_.add_vertex(zero_point);</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    mesh_.data(vh).set_position(zero_point);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    mesh_.split(*f_it, vh);</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    ++f_it;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;  }</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;  <span class="comment">// Flip each old edge</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  std::vector&lt;typename MeshType::EdgeHandle&gt; edge_vector;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;  edge_vector.clear();</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;  e_it = mesh_.edges_begin();</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_edges; ++j) {</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <span class="keywordflow">if</span> (mesh_.is_flip_ok(*e_it)) {</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;      mesh_.flip(*e_it);</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;      edge_vector.push_back(*e_it);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    }</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    ++e_it;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;  }</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;  <span class="comment">// split all boundary edges</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;  <span class="keywordflow">while</span> (!edge_vector.empty()) {</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    vh = mesh_.add_vertex(zero_point);</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    mesh_.data(vh).set_position(zero_point);</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    mesh_.split(edge_vector.back(), vh);</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    edge_vector.pop_back();</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;  }</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;}</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="a02973.html#ac926099e21e1ccf4208038d273b63a57">  156</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ac926099e21e1ccf4208038d273b63a57">CompositeT&lt;MeshType,RealType&gt;::Tvv4</a>()</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;{</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;  <span class="keyword">typename</span> MeshType::VertexHandle     vh;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter         f_it;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter         e_it;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter       v_it;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;  <span class="keyword">typename</span> MeshType::Point            zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;  <span class="keywordtype">size_t</span>                              n_edges, n_faces, n_vertices, j;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;  <span class="comment">// Store number of original edges</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;  n_faces    = mesh_.n_faces();</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;  n_edges    = mesh_.n_edges();</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;  n_vertices = mesh_.n_vertices();</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;  <span class="comment">// reserve memory ahead for the succeeding operations</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;  mesh_.reserve(n_vertices + n_edges, 2 * n_edges + 3 * n_faces, 4 * n_faces);</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;  <span class="comment">// set new positions for vertices</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;  v_it = mesh_.vertices_begin();</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_vertices; ++j) {</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * <span class="keyword">static_cast&lt;</span>typename MeshType::Point::value_type<span class="keyword">&gt;</span>(4.0) );</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    ++v_it;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;  }</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;  <span class="comment">// Split each edge</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;  e_it = mesh_.edges_begin();</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_edges; ++j) {</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    vh = split_edge(mesh_.halfedge_handle(*e_it, 0));</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    mesh_.data(vh).set_position(zero_point);</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    ++e_it;</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;  }</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;  <span class="comment">// Corner Cutting of Each Face</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;  f_it = mesh_.faces_begin();</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_faces; ++j) {</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    <span class="keyword">typename</span> MeshType::HalfedgeHandle heh1(mesh_.halfedge_handle(*f_it));</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keyword">typename</span> MeshType::HalfedgeHandle heh2(mesh_.next_halfedge_handle(mesh_.next_halfedge_handle(heh1)));</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;    <span class="keyword">typename</span> MeshType::HalfedgeHandle heh3(mesh_.next_halfedge_handle(mesh_.next_halfedge_handle(heh2)));</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    <span class="comment">// Cutting off every corner of the 6_gon</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    corner_cutting(heh1);</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    corner_cutting(heh2);</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    corner_cutting(heh3);</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    ++f_it;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;  }</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;}</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00211"></a><span class="lineno"><a class="line" href="a02973.html#ace1e32ab93dfdf5f867ff0d60aae7ce1">  211</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ace1e32ab93dfdf5f867ff0d60aae7ce1">CompositeT&lt;MeshType,RealType&gt;::Tfv</a>()</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;{</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;  <span class="keyword">typename</span> MeshType::VertexHandle     vh;</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter         f_it;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter         e_it;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter       v_it;</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  <span class="keyword">typename</span> MeshType::VertexFaceIter   vf_it;</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;  <span class="keyword">typename</span> MeshType::FaceFaceIter     ff_it;</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;  <span class="keyword">typename</span> MeshType::Point            cog;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;  <span class="keyword">const</span> <span class="keyword">typename</span> MeshType::Point      zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;  <span class="keywordtype">size_t</span>                              n_edges, n_faces, n_vertices, j, valence;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;  <span class="comment">// Store number of original edges</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;  n_faces = mesh_.n_faces();</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  n_edges = mesh_.n_edges();</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;  n_vertices = mesh_.n_vertices();</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  <span class="comment">// reserve enough space for iterator</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;  mesh_.reserve(n_vertices + n_faces, n_edges + 3 * n_faces, 3 * n_faces);</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;  <span class="comment">// set new positions for vertices</span></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;  v_it = mesh_.vertices_begin();</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_vertices; ++j) {</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    valence = 0;</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="keywordflow">for</span> (vf_it = mesh_.vf_iter(*v_it); vf_it; ++vf_it) {</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;      ++valence;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;      cog += vf_it-&gt;position();</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    }</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;    cog /= valence;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;    v_it-&gt;set_position(cog);</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;    ++v_it;</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;  }</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;  <span class="comment">// Split each face, insert new vertex and calculate position</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;  f_it = mesh_.faces_begin();</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_faces; ++j) {</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    vh = mesh_.add_vertex();</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    valence = 0;</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    <span class="keywordflow">for</span> (ff_it = mesh_.ff_iter(*f_it); ff_it; ++ff_it) {</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;      ++valence;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;      cog += ff_it-&gt;position();</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    }</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    cog /= valence;</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;    mesh_.split(*f_it, vh);</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;    <span class="keywordflow">for</span> (vf_it = mesh_.vf_iter(vh); vf_it; ++vf_it) {</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;      vf_it-&gt;set_position(f_it-&gt;position());</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    }</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    mesh_.deref(vh).set_position(cog);</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    mesh_.set_point(vh, cog);</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;    ++f_it;</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  }</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;  <span class="comment">// Flip each old edge</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;  e_it = mesh_.edges_begin();</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;  <span class="keywordflow">for</span> (j = 0; j &lt; n_edges; ++j) {</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;    <span class="keywordflow">if</span> (mesh_.is_flip_ok(*e_it))</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;      mesh_.flip(*e_it);</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    ++e_it;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;  }</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;}</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00287"></a><span class="lineno"><a class="line" href="a02973.html#a35388243679b29082a346088779e4e86">  287</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a35388243679b29082a346088779e4e86">CompositeT&lt;MeshType,RealType&gt;::VF</a>()</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;{</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;  <span class="keyword">typename</span> MeshType::Point          cog,zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;  <span class="keyword">typename</span> MeshType::FaceVertexIter fv_it;</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter       f_it;</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;    <span class="keywordflow">for</span> (fv_it = mesh_.fv_iter(*f_it); fv_it.is_valid(); ++fv_it) {</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;      cog += mesh_.data(*fv_it).position();</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;      ++valence;</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;    }</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;    cog /= valence;</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;    mesh_.data(*f_it).set_position(cog);</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;  }</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;}</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00311"></a><span class="lineno"><a class="line" href="a02973.html#a391faa77341e9e7fa268a05745d170de">  311</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a391faa77341e9e7fa268a05745d170de">CompositeT&lt;MeshType,RealType&gt;::VFa</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;{</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                        valence[3], i;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog,zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;  <span class="keyword">typename</span> MeshType::Scalar               alpha;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter             f_it;</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle       heh;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;  <span class="keyword">typename</span> MeshType::VertexHandle         vh[3];</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;  <span class="keyword">typename</span> MeshType::FaceVertexIter       fv_it;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;    heh = mesh_.halfedge_handle(*f_it);</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;    <span class="keywordflow">for</span> (i = 0; i &lt;= 2; ++i) {</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;      valence[i] = 0;</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;      vh[i] = mesh_.to_vertex_handle(heh);</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;      <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(vh[i]); voh_it; ++voh_it) {</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;        ++valence[i];</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;      }</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;      heh = mesh_.next_halfedge_handle(heh);</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;    }</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;    <span class="keywordflow">if</span> (valence[0] &lt;= valence[1])</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;      <span class="keywordflow">if</span> (valence[0] &lt;= valence[2])</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;        i = 0;</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;        i = 2;</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;      <span class="keywordflow">if</span> (valence[1] &lt;= valence[2])</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;        i = 1;</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;        i = 2;</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;    alpha = _coeff(valence[i]);</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;    <span class="keywordflow">for</span> (fv_it = mesh_.fv_iter(*f_it); fv_it.is_valid(); ++fv_it) {</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;      <span class="keywordflow">if</span> (*fv_it == vh[i]) {</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;        cog += fv_it-&gt;position() * alpha;</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;      } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;        cog += fv_it-&gt;position() * (1.0 - alpha) / 2.0;</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;      }</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;    }</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;    f_it-&gt;set_position(cog);</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  }</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;}</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00368"></a><span class="lineno"><a class="line" href="a02973.html#ae7041649c35a328ec0dde220604ef41e">  368</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a391faa77341e9e7fa268a05745d170de">CompositeT&lt;MeshType,RealType&gt;::VFa</a>(scalar_t _alpha)</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;{</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                        valence[3], i;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog,</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;  zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter             f_it;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle       heh;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;  <span class="keyword">typename</span> MeshType::VertexHandle         vh[3];</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;  <span class="keyword">typename</span> MeshType::FaceVertexIter       fv_it;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;    heh = mesh_.halfedge_handle(*f_it);</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;    <span class="keywordflow">for</span> (i = 0; i &lt;= 2; ++i) {</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;      valence[i] = 0;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;      vh[i] = mesh_.to_vertex_handle(heh);</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;      <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(vh[i]); voh_it; ++voh_it) {</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;        ++valence[i];</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;      }</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;      heh = mesh_.next_halfedge_handle(heh);</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    }</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    <span class="keywordflow">if</span> (valence[0] &lt;= valence[1])</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;      <span class="keywordflow">if</span> (valence[0] &lt;= valence[2])</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;        i = 0;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;        i = 2;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;      <span class="keywordflow">if</span> (valence[1] &lt;= valence[2])</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;        i = 1;</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;        i = 2;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;    <span class="keywordflow">for</span> (fv_it = mesh_.fv_iter(*f_it); fv_it.is_valid(); ++fv_it) {</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;      <span class="keywordflow">if</span> (*fv_it == vh[i]) {</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;        cog += fv_it-&gt;position() * _alpha;</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;      } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;        cog += fv_it-&gt;position() * (1.0 - _alpha) / 2.0;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;      }</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;    }</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;    f_it-&gt;set_position(cog);</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;  }</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;}</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00423"></a><span class="lineno"><a class="line" href="a02973.html#aa0495c7bbeb355e88af1724fd510b327">  423</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#aa0495c7bbeb355e88af1724fd510b327">CompositeT&lt;MeshType,RealType&gt;::FF</a>()</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;{</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;</div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;  <span class="keyword">typename</span> MeshType::Point              cog,</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;                                    zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;  <span class="keyword">typename</span> MeshType::FaceFaceIter       ff_it;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter           f_it;</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;  std::vector&lt;typename MeshType::Point&gt; point_vector;</div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;  point_vector.clear();</div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it)</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;  {</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;</div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;    <span class="keywordflow">for</span> (ff_it = mesh_.ff_iter(*f_it); ff_it.is_valid(); ++ff_it)</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;    {</div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;      cog += mesh_.data(*ff_it).position();</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;      ++valence;</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;    }</div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;    cog /= valence;</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;  }</div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_end(); f_it != mesh_.faces_begin(); )</div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;  {</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;    --f_it;</div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;    mesh_.data(*f_it).set_position(point_vector.back());</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;  }</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;}</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;</div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00459"></a><span class="lineno"><a class="line" href="a02973.html#ab53a99ba5610576ef1d3cf01a566ab30">  459</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ab53a99ba5610576ef1d3cf01a566ab30">CompositeT&lt;MeshType,RealType&gt;::FFc</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;{</div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;  <span class="keyword">typename</span> MeshType::Point           cog,</div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;                                 zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;  <span class="keyword">typename</span> MeshType::FaceFaceIter    ff_it;</div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter        f_it;</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;  <span class="keyword">typename</span> MeshType::Scalar          c;</div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;  std::vector&lt;typename MeshType::Point&gt; point_vector;</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;    <span class="keywordflow">for</span> (ff_it = mesh_.ff_iter(*f_it); ff_it; ++ff_it) {</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;      cog += ff_it-&gt;position();</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;      ++valence;</div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;    }</div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;    cog /= valence;</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;    c = _coeff(valence);</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;</div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;    cog = cog * (1.0 - c) + f_it-&gt;position() * c;</div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;</div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;  }</div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_end(); f_it != mesh_.faces_begin(); ) {</div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;    --f_it;</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;    f_it-&gt;set_position(point_vector.back());</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;  }</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;}</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;</div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00499"></a><span class="lineno"><a class="line" href="a02973.html#a2cc63b7252fbd630a3ef26da8a381c01">  499</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ab53a99ba5610576ef1d3cf01a566ab30">CompositeT&lt;MeshType,RealType&gt;::FFc</a>(scalar_t _c)</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;{</div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;  <span class="keyword">typename</span> MeshType::Point           cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;  <span class="keyword">typename</span> MeshType::FaceFaceIter    ff_it;</div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter        f_it;</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;  std::vector&lt;typename MeshType::Point&gt; point_vector;</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;</div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;</div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;    <span class="keywordflow">for</span> (ff_it = mesh_.ff_iter(*f_it); ff_it; ++ff_it) {</div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;      cog += ff_it-&gt;position();</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;      ++valence;</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;    }</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;    cog /= valence;</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;    cog = cog * (1.0 - _c) + f_it-&gt;position() * _c;</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;  }</div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_end(); f_it != mesh_.faces_begin(); ) {</div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;    --f_it;</div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;    f_it-&gt;set_position(point_vector.back());</div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;  }</div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;}</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00534"></a><span class="lineno"><a class="line" href="a02973.html#a3600488b52e6e143c464b284fd453781">  534</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a3600488b52e6e143c464b284fd453781">CompositeT&lt;MeshType,RealType&gt;::FV</a>()</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;{</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;  <span class="keyword">typename</span> MeshType::Point          cog,</div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;                                zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;  <span class="keyword">typename</span> MeshType::VertexFaceIter vf_it;</div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter     v_it;</div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;</div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) {</div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;</div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  valence = 0;</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;</div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;    <span class="keywordflow">for</span> (vf_it = mesh_.vf_iter(*v_it); vf_it; ++vf_it) {</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;      cog += vf_it-&gt;position();</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;      ++valence;</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;    }</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;    cog /= valence;</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;    v_it-&gt;set_position(cog);</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;  }</div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;}</div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;</div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00559"></a><span class="lineno"><a class="line" href="a02973.html#a39ca9a5507d4d6b0f0c30d7f0daf2a9e">  559</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a39ca9a5507d4d6b0f0c30d7f0daf2a9e">CompositeT&lt;MeshType,RealType&gt;::FVc</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;{</div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;</div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog,</div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;                                      zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;  scalar_t               c;</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter           v_it;</div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;</div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) {</div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;</div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it.is_valid(); ++voh_it) {</div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;      ++valence;</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;    }</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;    c = <span class="keyword">static_cast&lt;</span>scalar_t<span class="keyword">&gt;</span>(_coeff(valence));</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it.is_valid(); ++voh_it) {</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;      <span class="keywordflow">if</span> (mesh_.face_handle(*voh_it).is_valid()) {</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;        <span class="keywordflow">if</span> (mesh_.face_handle(mesh_.opposite_halfedge_handle(mesh_.next_halfedge_handle(*voh_it))).is_valid()) {</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;          cog += mesh_.data(mesh_.face_handle(*voh_it)).position() * c;</div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;          cog += mesh_.data(mesh_.face_handle(mesh_.opposite_halfedge_handle(mesh_.next_halfedge_handle(*voh_it)))).position() * (<span class="keyword">static_cast&lt;</span>typename MeshType::Point::value_type<span class="keyword">&gt;</span>(1.0) - c);</div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;        } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;          cog += mesh_.data(mesh_.face_handle(*voh_it)).position();</div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;        }</div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;      } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;        --valence;</div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;      }</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;    }</div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;    <span class="keywordflow">if</span> (valence &gt; 0)</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;      cog /= valence;</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;</div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;    mesh_.data(*v_it).set_position(cog);</div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;  }</div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;}</div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00605"></a><span class="lineno"><a class="line" href="a02973.html#a2e6c3024dcbee1a6b1aac8695d33d86f">  605</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a39ca9a5507d4d6b0f0c30d7f0daf2a9e">CompositeT&lt;MeshType,RealType&gt;::FVc</a>(scalar_t _c)</div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;{</div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;  <span class="keyword">typename</span> MeshType::Point               cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter voh_it;</div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter          v_it;</div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) {</div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;</div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;</div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it; ++voh_it) {</div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;      ++valence;</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;    }</div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;</div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it; ++voh_it) {</div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;</div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;      <span class="keywordflow">if</span> (mesh_.face_handle(*voh_it).is_valid()) {</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;</div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;        <span class="keywordflow">if</span> (mesh_.face_handle(mesh_.opposite_halfedge_handle(mesh_.next_halfedge_handle(*voh_it))).is_valid()) {</div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;          cog += mesh_.deref(mesh_.face_handle(*voh_it)).position() * _c;</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;          cog += mesh_.deref(mesh_.face_handle(mesh_.opposite_halfedge_handle(mesh_.next_halfedge_handle(*voh_it)))).position() * (1.0 - _c);</div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;        } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;          cog += mesh_.deref(mesh_.face_handle(*voh_it)).position();</div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;        }</div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;      } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;        --valence;</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;      }</div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;    }</div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;</div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;    <span class="keywordflow">if</span> (valence &gt; 0)</div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;      cog /= valence;</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;    v_it-&gt;set_position(cog);</div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;  }</div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;}</div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;</div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;</div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00646"></a><span class="lineno"><a class="line" href="a02973.html#acd243b4d3e60a7b67ddd7f3437e51010">  646</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#acd243b4d3e60a7b67ddd7f3437e51010">CompositeT&lt;MeshType,RealType&gt;::VdE</a>()</div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;{</div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;</div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter             e_it;</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle       heh1, heh2;</div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;</div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;</div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 2;</div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;</div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;    heh1 = mesh_.halfedge_handle(*e_it, 0);</div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;    heh2 = mesh_.opposite_halfedge_handle(heh1);</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;    cog += mesh_.data(mesh_.to_vertex_handle(heh1)).position();</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;    cog += mesh_.data(mesh_.to_vertex_handle(heh2)).position();</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;</div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh1)) {</div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh1))).position();</div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;      ++valence;</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;    }</div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;</div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh2)) {</div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh2))).position();</div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;      ++valence;</div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;    }</div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;</div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;    cog /= valence;</div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;</div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;  }</div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;}</div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;</div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;</div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00682"></a><span class="lineno"><a class="line" href="a02973.html#a787f2e616ae6b4e0cf5c5f7951d783b2">  682</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a787f2e616ae6b4e0cf5c5f7951d783b2">CompositeT&lt;MeshType,RealType&gt;::VdEc</a>(scalar_t _c)</div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;{</div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter           e_it;</div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;  <span class="keyword">typename</span> MeshType::Point              cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle     heh;</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;</div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= 1; ++i) {</div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;      heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;      <span class="keywordflow">if</span> (!mesh_.is_boundary(heh))</div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;      {</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;        cog += mesh_.point(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh))) * (0.5 - _c);</div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;        cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * _c;</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;      }</div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;      {</div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;        cog += mesh_.data(mesh_.to_vertex_handle(heh)).position();</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;      }</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;    }</div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;  }</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;}</div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;</div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;</div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00714"></a><span class="lineno"><a class="line" href="a02973.html#a1500a850dcfa332546c202048be25daa">  714</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a6a75fc51769d2f972cca10beb52c4494">CompositeT&lt;MeshType,RealType&gt;::VdEg</a>(scalar_t _gamma)</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;{</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter             e_it;</div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle       heh;</div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                        valence[2], i;</div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;    <span class="keywordflow">for</span> (i = 0; i &lt;= 1; ++i)</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;    {</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;      heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;      valence[i] = 0;</div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;      <span class="comment">// look for lowest valence vertex</span></div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;      <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(mesh_.to_vertex_handle(heh)); voh_it; ++voh_it)</div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;      {</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;        ++valence[i];</div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;      }</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;    }</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;    <span class="keywordflow">if</span> (valence[0] &lt; valence[1])</div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;      i = 0;</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;      i = 1;</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;    heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;</div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh)) {</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;      cog += mesh_.point(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh))) * (_gamma);</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * (1.0 - 3.0 * _gamma);</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;    } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * (1.0 - 2.0 * _gamma);</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;    }</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;    heh = mesh_.halfedge_handle(*e_it, 1-i);</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;</div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh))</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;    {</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;      cog += mesh_.point(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh))) * (_gamma);</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * _gamma;</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;    }</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;    {</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * 2.0 * _gamma;</div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;    }</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;</div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;  }</div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;}</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00773"></a><span class="lineno"><a class="line" href="a02973.html#a6a75fc51769d2f972cca10beb52c4494">  773</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a6a75fc51769d2f972cca10beb52c4494">CompositeT&lt;MeshType,RealType&gt;::VdEg</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;{</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter             e_it;</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle       heh;</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                        valence[2], i;</div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;  scalar_t               gamma;</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;</div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;    <span class="keywordflow">for</span> (i = 0; i &lt;= 1; ++i) {</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;</div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;      heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;      valence[i] = 0;</div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;</div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;      <span class="comment">// look for lowest valence vertex</span></div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;      <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(mesh_.to_vertex_handle(heh)); voh_it; ++voh_it)</div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;      {</div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;        ++valence[i];</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;      }</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;    }</div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;</div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;    <span class="keywordflow">if</span> (valence[0] &lt; valence[1])</div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;      i = 0;</div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;      i = 1;</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;    gamma = _coeff(valence[i]);</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;    heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh))</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;    {</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;      cog += mesh_.point(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh))) * (gamma);</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * (1.0 - 3.0 * gamma);</div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;    }</div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;    {</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * (1.0 - 2.0 * gamma);</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;    }</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;    heh = mesh_.halfedge_handle(*e_it, 1-i);</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;    <span class="keywordflow">if</span> (!mesh_.is_boundary(heh)) {</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;      cog += mesh_.point(mesh_.to_vertex_handle(mesh_.next_halfedge_handle(heh))) * (gamma);</div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * gamma;</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;    } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;      cog += mesh_.data(mesh_.to_vertex_handle(heh)).position() * 2.0 * gamma;</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;    }</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;  }</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;}</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00835"></a><span class="lineno"><a class="line" href="a02973.html#aa211c0ed8fb4ea49f877a6a2503eb670">  835</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#aa211c0ed8fb4ea49f877a6a2503eb670">CompositeT&lt;MeshType,RealType&gt;::EV</a>()</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;{</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter       v_it;</div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;  <span class="keyword">typename</span> MeshType::Point            cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;  <span class="keyword">typename</span> MeshType::VertexEdgeIter   ve_it;</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;</div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it)</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;  {</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;</div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;    <span class="keywordflow">for</span> (ve_it = mesh_.ve_iter(*v_it); ve_it; ++ve_it) {</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;      cog += mesh_.data(ve_it).position();</div><div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;      ++valence;</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;    }</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;    cog /= valence;</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;    mesh_.data(*v_it).set_position(cog);</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;  }</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;}</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00861"></a><span class="lineno"><a class="line" href="a02973.html#a55c0091dddb4064cb72248208986c010">  861</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a55c0091dddb4064cb72248208986c010">CompositeT&lt;MeshType,RealType&gt;::EVc</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;{</div><div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;</div><div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter            v_it;</div><div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;  <span class="keyword">typename</span> MeshType::Point                 cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter   voh_it;</div><div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;  scalar_t                c;</div><div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;</div><div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it)</div><div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160;  {</div><div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;</div><div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it.is_valid(); ++voh_it)</div><div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;    {</div><div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160;      ++valence;</div><div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;    }</div><div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;</div><div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;    <span class="comment">// Coefficients always work on double so we cast them to the correct scalar here</span></div><div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;    c = <span class="keyword">static_cast&lt;</span>scalar_t<span class="keyword">&gt;</span>(_coeff(valence));</div><div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;</div><div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it.is_valid(); ++voh_it) {</div><div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;      cog += mesh_.data(mesh_.edge_handle(*voh_it)).position() * c;</div><div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160;      cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(*voh_it))).position() * (1.0 - c);</div><div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;    }</div><div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;</div><div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;    cog /= valence;</div><div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;</div><div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;    mesh_.data(*v_it).set_position(cog);</div><div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;  }</div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;}</div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;</div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;</div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00896"></a><span class="lineno"><a class="line" href="a02973.html#a20e01b467ae0b8f32a3c08c2e4f3dcb6">  896</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a55c0091dddb4064cb72248208986c010">CompositeT&lt;MeshType,RealType&gt;::EVc</a>(scalar_t _c)</div><div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160;{</div><div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter           v_it;</div><div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160;  <span class="keyword">typename</span> MeshType::VertexOHalfedgeIter  voh_it;</div><div class="line"><a name="l00902"></a><span class="lineno">  902</span>&#160;</div><div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) {</div><div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;</div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it; ++voh_it) {</div><div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;      ++valence;</div><div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;    }</div><div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160;</div><div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;    <span class="keywordflow">for</span> (voh_it = mesh_.voh_iter(*v_it); voh_it; ++voh_it) {</div><div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;      cog += mesh_.data(mesh_.edge_handle(*voh_it)).position() * _c;</div><div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;      cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(*voh_it))).position() * (1.0 - _c);</div><div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;    }</div><div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;</div><div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;    cog /= valence;</div><div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;</div><div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;    mesh_.data(*v_it).set_position(cog);</div><div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;  }</div><div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;}</div><div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;</div><div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;</div><div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00924"></a><span class="lineno"><a class="line" href="a02973.html#a2ec3a28199e1d6a464284a86851d2b51">  924</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a2ec3a28199e1d6a464284a86851d2b51">CompositeT&lt;MeshType,RealType&gt;::EF</a>()</div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;{</div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;</div><div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;  <span class="keyword">typename</span> MeshType::FaceIter         f_it;</div><div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;  <span class="keyword">typename</span> MeshType::FaceEdgeIter     fe_it;</div><div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;  <span class="keyword">typename</span> MeshType::Point            cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160;</div><div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;  <span class="keywordflow">for</span> (f_it = mesh_.faces_begin(); f_it != mesh_.faces_end(); ++f_it) {</div><div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160;</div><div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;    <span class="keywordflow">for</span> (fe_it = mesh_.fe_iter(*f_it); fe_it; ++fe_it) {</div><div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160;      ++valence;</div><div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;      cog += mesh_.data(fe_it).position();</div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;    }</div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;</div><div class="line"><a name="l00941"></a><span class="lineno">  941</span>&#160;    cog /= valence;</div><div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;    mesh_.data(*f_it).set_position(cog);</div><div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160;  }</div><div class="line"><a name="l00944"></a><span class="lineno">  944</span>&#160;}</div><div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;</div><div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;</div><div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00948"></a><span class="lineno"><a class="line" href="a02973.html#a8db66c0f8eb5b35af24eb368da524ba7">  948</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a8db66c0f8eb5b35af24eb368da524ba7">CompositeT&lt;MeshType,RealType&gt;::FE</a>()</div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;{</div><div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;</div><div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter       e_it;</div><div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;  <span class="keyword">typename</span> MeshType::Point          cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;</div><div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;    cog = zero_point;</div><div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;</div><div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;    <span class="keywordflow">if</span> (mesh_.face_handle(mesh_.halfedge_handle(*e_it, 0)).is_valid()) {</div><div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;      cog += mesh_.data(mesh_.face_handle(mesh_.halfedge_handle(*e_it, 0))).position();</div><div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160;      ++valence;</div><div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;    }</div><div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;</div><div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;    <span class="keywordflow">if</span> (mesh_.face_handle(mesh_.halfedge_handle(*e_it, 1)).is_valid()) {</div><div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;      cog += mesh_.data(mesh_.face_handle(mesh_.halfedge_handle(*e_it, 1))).position();</div><div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;      ++valence;</div><div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;    }</div><div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;</div><div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;    cog /= valence;</div><div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;  }</div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;}</div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;</div><div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;</div><div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00976"></a><span class="lineno"><a class="line" href="a02973.html#ac33806fb9f809971a3dfe4c228507a76">  976</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ac33806fb9f809971a3dfe4c228507a76">CompositeT&lt;MeshType,RealType&gt;::VE</a>()</div><div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;{</div><div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160;</div><div class="line"><a name="l00980"></a><span class="lineno">  980</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter      e_it;</div><div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;  <span class="keyword">typename</span> MeshType::Point         cog;</div><div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;</div><div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it)</div><div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;  {</div><div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;    cog = mesh_.data(mesh_.to_vertex_handle(mesh_.halfedge_handle(*e_it, 0))).position();</div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;    cog += mesh_.data(mesh_.to_vertex_handle(mesh_.halfedge_handle(*e_it, 1))).position();</div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;    cog /= 2.0;</div><div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;    mesh_.data(*e_it).set_position(cog);</div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;  }</div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;}</div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;</div><div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;</div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l00994"></a><span class="lineno"><a class="line" href="a02973.html#add3815ae0c361f86d6540a2f73e36ebc">  994</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#add3815ae0c361f86d6540a2f73e36ebc">CompositeT&lt;MeshType,RealType&gt;::VV</a>()</div><div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;{</div><div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;</div><div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;  <span class="keyword">typename</span> MeshType::Point                cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;  <span class="keyword">typename</span> MeshType::VertexVertexIter     vv_it;</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter           v_it;</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;  std::vector&lt;typename MeshType::Point&gt;   point_vector;</div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;  point_vector.clear();</div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160;</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it) {</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;    cog = zero_point;</div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;</div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;    <span class="keywordflow">for</span> (vv_it = mesh_.vv_iter(*v_it); vv_it; ++vv_it) {</div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;      cog += vv_it-&gt;position();</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;      ++valence;</div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;    }</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;    cog /= valence;</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;  }</div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;</div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_end(); v_it != mesh_.vertices_begin(); )</div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;  {</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;    --v_it;</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;    mesh_.data(*v_it).set_position(point_vector.back());</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160;  }</div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;}</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;</div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l01028"></a><span class="lineno"><a class="line" href="a02973.html#a321e740e4f6cff41adfcf843c82e33f0"> 1028</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a321e740e4f6cff41adfcf843c82e33f0">CompositeT&lt;MeshType,RealType&gt;::VVc</a>(<a class="code" href="a02977.html">Coeff</a>&amp; _coeff)</div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;{</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;</div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;  <span class="keyword">typename</span> MeshType::Point              cog,</div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;                                    zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;  <span class="keyword">typename</span> MeshType::VertexVertexIter   vv_it;</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;  <span class="keyword">typename</span> MeshType::VertexIter         v_it;</div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;  scalar_t             c;</div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;  std::vector&lt;typename MeshType::Point&gt; point_vector;</div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end(); ++v_it)</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;  {</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;    cog = zero_point;</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;</div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;    <span class="keywordflow">for</span> (vv_it = mesh_.vv_iter(*v_it); vv_it; ++vv_it)</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;    {</div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;      cog += vv_it-&gt;position();</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;      ++valence;</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;    }</div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;    cog /= valence;</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;    c = _coeff(valence);</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;    cog = cog * (1 - c) + mesh_.data(*v_it).position() * 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name="l01074"></a><span class="lineno"> 1074</span>&#160;</div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;    cog = zero_point;</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;    <span class="keywordflow">for</span> (vv_it = mesh_.vv_iter(*v_it); vv_it; ++vv_it) {</div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;      cog += mesh_.data(vv_it).position();</div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;      ++valence;</div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;    }</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;    cog /= valence;</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;</div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;    cog = cog * (1.0 - _c) + v_it-&gt;position() * _c;</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160;</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160;</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;  }</div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;  <span class="keywordflow">for</span> (v_it = mesh_.vertices_end(); v_it != mesh_.vertices_begin(); ) {</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;    --v_it;</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;    mesh_.data(*v_it).set_position(point_vector.back());</div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;  }</div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;}</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;</div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l01100"></a><span class="lineno"><a class="line" href="a02973.html#ae09cae8bd069be8007a8c6c44e3eb7c7"> 1100</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#ae09cae8bd069be8007a8c6c44e3eb7c7">CompositeT&lt;MeshType,RealType&gt;::EdE</a>()</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;{</div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;</div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;  <span class="keyword">typename</span> MeshType::Point              cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter           e_it;</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle     heh;</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;  std::vector&lt;typename MeshType::Point&gt; point_vector;</div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;</div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;  point_vector.clear();</div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;</div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it) {</div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;</div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;    cog = zero_point;</div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;</div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= 1; ++i) {</div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;      heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;      <span class="keywordflow">if</span> (mesh_.face_handle(heh).is_valid())</div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;      {</div><div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;        cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(heh))).position();</div><div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;        cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(mesh_.next_halfedge_handle(heh)))).position();</div><div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;        ++valence;</div><div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;        ++valence;</div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;      }</div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;    }</div><div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;</div><div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;    cog /= valence;</div><div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;  }</div><div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;</div><div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_end(); e_it != mesh_.edges_begin(); )</div><div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;  {</div><div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;    --e_it;</div><div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;    mesh_.data(*e_it).set_position(point_vector.back());</div><div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;  }</div><div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;}</div><div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;</div><div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l01141"></a><span class="lineno"><a class="line" href="a02973.html#abd991c2a1ecb9b2c313de99b0f6de160"> 1141</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#abd991c2a1ecb9b2c313de99b0f6de160">CompositeT&lt;MeshType,RealType&gt;::EdEc</a>(scalar_t _c)</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;{</div><div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;</div><div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;  <span class="keyword">typename</span> MeshType::Point                 cog, zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;  <span class="keyword">typename</span> MeshType::EdgeIter              e_it;</div><div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle        heh;</div><div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;  std::vector&lt;typename MeshType::Point&gt;    point_vector;</div><div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;</div><div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160;  point_vector.clear();</div><div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;</div><div class="line"><a name="l01152"></a><span class="lineno"> 1152</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_begin(); e_it != mesh_.edges_end(); ++e_it)</div><div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;  {</div><div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valence = 0;</div><div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160;    cog = zero_point;</div><div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;</div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= 1; ++i) {</div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;      heh = mesh_.halfedge_handle(*e_it, i);</div><div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;      <span class="keywordflow">if</span> (mesh_.face_handle(heh).is_valid())</div><div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;      {</div><div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160;        cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(heh))).position() * (1.0 - _c);</div><div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160;        cog += mesh_.data(mesh_.edge_handle(mesh_.next_halfedge_handle(mesh_.next_halfedge_handle(heh)))).position() * (1.0 - _c);</div><div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>&#160;        ++valence;</div><div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;        ++valence;</div><div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160;      }</div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;    }</div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160;</div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;    cog /= valence;</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;    cog += mesh_.data(e_it).position() * _c;</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;    point_vector.push_back(cog);</div><div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;  }</div><div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;</div><div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;  <span class="keywordflow">for</span> (e_it = mesh_.edges_end(); e_it != mesh_.edges_begin(); ) {</div><div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160;</div><div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160;    --e_it;</div><div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160;    mesh_.data(*e_it).set_position(point_vector.back());</div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;    point_vector.pop_back();</div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;  }</div><div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160;}</div><div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;</div><div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160;</div><div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l01184"></a><span class="lineno"><a class="line" href="a02973.html#a1326d30c4a87ad9bba5127a3fdbe79d2"> 1184</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02973.html#a1326d30c4a87ad9bba5127a3fdbe79d2">CompositeT&lt;MeshType,RealType&gt;::corner_cutting</a>(HalfedgeHandle _heh)</div><div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160;{</div><div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160;</div><div class="line"><a name="l01188"></a><span class="lineno"> 1188</span>&#160;  <span class="comment">// Define Halfedge Handles</span></div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle heh5(_heh);</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle heh6(mesh_.next_halfedge_handle(_heh));</div><div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160;</div><div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;  <span class="comment">// Cycle around the polygon to find correct Halfedge</span></div><div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160;  <span class="keywordflow">for</span> (; mesh_.next_halfedge_handle(mesh_.next_halfedge_handle(heh5)) != _heh;</div><div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;       heh5 = mesh_.next_halfedge_handle(heh5)) {};</div><div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;</div><div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle heh2(mesh_.next_halfedge_handle(heh5));</div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle</div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;    heh3(mesh_.new_edge(mesh_.to_vertex_handle(_heh),</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;      mesh_.to_vertex_handle(heh5)));</div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;  <span class="keyword">typename</span> MeshType::HalfedgeHandle heh4(mesh_.opposite_halfedge_handle(heh3));</div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;  <span class="comment">// Old and new Face</span></div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;  <span class="keyword">typename</span> MeshType::FaceHandle     fh_old(mesh_.face_handle(heh6));</div><div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160;  <span class="keyword">typename</span> MeshType::FaceHandle     fh_new(mesh_.new_face());</div><div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;</div><div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;  <span class="comment">// Init new face</span></div><div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;  mesh_.data(fh_new).set_position(mesh_.data(fh_old).position());</div><div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;</div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;  <span class="comment">// Re-Set Handles around old Face</span></div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;  mesh_.set_next_halfedge_handle(heh4, heh6);</div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;  mesh_.set_next_halfedge_handle(heh5, heh4);</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;</div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;  mesh_.set_face_handle(heh4, fh_old);</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;  mesh_.set_face_handle(heh5, fh_old);</div><div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160;  mesh_.set_face_handle(heh6, 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name="l01224"></a><span class="lineno"> 1224</span>&#160;  mesh_.set_face_handle(heh3, fh_new);</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;  mesh_.set_halfedge_handle(fh_new, _heh);</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;}</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> MeshType, <span class="keyword">typename</span> RealType&gt;</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;<span class="keyword">typename</span> MeshType::VertexHandle</div><div class="line"><a name="l01233"></a><span class="lineno"><a class="line" href="a02973.html#ab18f57dd13668c67124aa284a828b510"> 1233</a></span>&#160;<a class="code" href="a02973.html#ab18f57dd13668c67124aa284a828b510">CompositeT&lt;MeshType,RealType&gt;::split_edge</a>(HalfedgeHandle _heh)</div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;{</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;  assert(p_mesh_); MeshType&amp; mesh_ = *p_mesh_;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;</div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;  HalfedgeHandle heh1;</div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;  HalfedgeHandle heh2;</div><div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;  HalfedgeHandle heh3;</div><div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;  HalfedgeHandle temp_heh;</div><div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;</div><div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160;  VertexHandle</div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;    vh,</div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;    vh1(mesh_.to_vertex_handle(_heh)),</div><div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;    vh2(mesh_.from_vertex_handle(_heh));</div><div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;</div><div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;  <span class="comment">// Calculate and Insert Midpoint of Edge</span></div><div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;  vh = mesh_.add_vertex((mesh_.point(vh2) + mesh_.point(vh1)) / static_cast&lt;typename MeshType::Point::value_type&gt;(2.0) );</div><div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160;  <span class="comment">// Re-Set Handles</span></div><div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;  heh2 = mesh_.opposite_halfedge_handle(_heh);</div><div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;</div><div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;  <span class="keywordflow">if</span> (!mesh_.is_boundary(mesh_.edge_handle(_heh))) {</div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;</div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;    <span class="keywordflow">for</span> (temp_heh = mesh_.next_halfedge_handle(heh2);</div><div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160;   mesh_.next_halfedge_handle(temp_heh) != heh2;</div><div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;   temp_heh = mesh_.next_halfedge_handle(temp_heh) ) {}</div><div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;  } <span class="keywordflow">else</span> {</div><div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;    <span class="keywordflow">for</span> (temp_heh = _heh;</div><div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;   mesh_.next_halfedge_handle(temp_heh) != heh2;</div><div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160;   temp_heh = mesh_.opposite_halfedge_handle(mesh_.next_halfedge_handle(temp_heh))) {}</div><div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;  }</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;  heh1 = mesh_.new_edge(vh, vh1);</div><div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;  heh3 = mesh_.opposite_halfedge_handle(heh1);</div><div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;  mesh_.set_vertex_handle(_heh, vh);</div><div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;  mesh_.set_next_halfedge_handle(temp_heh, heh3);</div><div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160;  mesh_.set_next_halfedge_handle(heh1, mesh_.next_halfedge_handle(_heh));</div><div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;  mesh_.set_next_halfedge_handle(_heh, heh1);</div><div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160;  mesh_.set_next_halfedge_handle(heh3, heh2);</div><div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;  <span class="keywordflow">if</span> (mesh_.face_handle(heh2).is_valid()) {</div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;    mesh_.set_face_handle(heh3, mesh_.face_handle(heh2));</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;    mesh_.set_halfedge_handle(mesh_.face_handle(heh3), heh3);</div><div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;  }</div><div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;  mesh_.set_face_handle(heh1, mesh_.face_handle(_heh));</div><div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;  mesh_.set_halfedge_handle(vh, heh1);</div><div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;  mesh_.set_halfedge_handle(mesh_.face_handle(_heh), _heh);</div><div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;  mesh_.set_halfedge_handle(vh1, heh3);</div><div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160;</div><div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;  <span class="keywordflow">return</span> vh;</div><div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;}</div><div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;</div><div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;</div><div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;} <span class="comment">// END_NS_UNIFORM</span></div><div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;} <span class="comment">// END_NS_SUBDIVIDER</span></div><div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;} <span class="comment">// END_NS_OPENMESH</span></div><div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;<span class="preprocessor">#endif // OPENMESH_SUBDIVIDER_UNIFORM_COMPOSITE_CC defined</span></div><div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;</div><div class="ttc" id="a02977_html"><div class="ttname"><a href="a02977.html">OpenMesh::Subdivider::Uniform::CompositeT::Coeff</a></div><div class="ttdoc">Abstract base class for coefficient functions. </div><div class="ttdef"><b>Definition:</b> CompositeT.hh:157</div></div>
<div class="ttc" id="a02973_html_acd243b4d3e60a7b67ddd7f3437e51010"><div class="ttname"><a href="a02973.html#acd243b4d3e60a7b67ddd7f3437e51010">OpenMesh::Subdivider::Uniform::CompositeT::VdE</a></div><div class="ttdeci">void VdE()</div><div class="ttdoc">Vertex to edge averaging, using diamond of edges. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:646</div></div>
<div class="ttc" id="a02973_html_a55c0091dddb4064cb72248208986c010"><div class="ttname"><a href="a02973.html#a55c0091dddb4064cb72248208986c010">OpenMesh::Subdivider::Uniform::CompositeT::EVc</a></div><div class="ttdeci">void EVc(Coeff &amp;_coeff)</div><div class="ttdoc">Weighted edge to vertex averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:861</div></div>
<div class="ttc" id="a02973_html_a6a75fc51769d2f972cca10beb52c4494"><div class="ttname"><a href="a02973.html#a6a75fc51769d2f972cca10beb52c4494">OpenMesh::Subdivider::Uniform::CompositeT::VdEg</a></div><div class="ttdeci">void VdEg(Coeff &amp;_coeff)</div><div class="ttdoc">Weigthed vertex to edge averaging, using diamond of edges for irregular vertices. ...</div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:773</div></div>
<div class="ttc" id="a02973_html_a39ca9a5507d4d6b0f0c30d7f0daf2a9e"><div class="ttname"><a href="a02973.html#a39ca9a5507d4d6b0f0c30d7f0daf2a9e">OpenMesh::Subdivider::Uniform::CompositeT::FVc</a></div><div class="ttdeci">void FVc(Coeff &amp;_coeff)</div><div class="ttdoc">Weighted face to vertex Averaging with flaps. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:559</div></div>
<div class="ttc" id="a02973_html_aa0495c7bbeb355e88af1724fd510b327"><div class="ttname"><a href="a02973.html#aa0495c7bbeb355e88af1724fd510b327">OpenMesh::Subdivider::Uniform::CompositeT::FF</a></div><div class="ttdeci">void FF()</div><div class="ttdoc">Face to face averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:423</div></div>
<div class="ttc" id="a02973_html_ab53a99ba5610576ef1d3cf01a566ab30"><div class="ttname"><a href="a02973.html#ab53a99ba5610576ef1d3cf01a566ab30">OpenMesh::Subdivider::Uniform::CompositeT::FFc</a></div><div class="ttdeci">void FFc(Coeff &amp;_coeff)</div><div class="ttdoc">Weighted face to face averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:459</div></div>
<div class="ttc" id="a02973_html_ace1e32ab93dfdf5f867ff0d60aae7ce1"><div class="ttname"><a href="a02973.html#ace1e32ab93dfdf5f867ff0d60aae7ce1">OpenMesh::Subdivider::Uniform::CompositeT::Tfv</a></div><div class="ttdeci">void Tfv()</div><div class="ttdoc">Split Face, using Face Information. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:211</div></div>
<div class="ttc" id="a02973_html_a1d45a05215a0145b08afe17afe56fb4f"><div class="ttname"><a href="a02973.html#a1d45a05215a0145b08afe17afe56fb4f">OpenMesh::Subdivider::Uniform::CompositeT::Tvv3</a></div><div class="ttdeci">void Tvv3()</div><div class="ttdoc">Split Face, using Vertex information (1-3 split) </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:92</div></div>
<div class="ttc" id="a02973_html_ae09cae8bd069be8007a8c6c44e3eb7c7"><div class="ttname"><a href="a02973.html#ae09cae8bd069be8007a8c6c44e3eb7c7">OpenMesh::Subdivider::Uniform::CompositeT::EdE</a></div><div class="ttdeci">void EdE()</div><div class="ttdoc">Edge to edge averaging w/ flap rule. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:1100</div></div>
<div class="ttc" id="a02973_html_a321e740e4f6cff41adfcf843c82e33f0"><div class="ttname"><a href="a02973.html#a321e740e4f6cff41adfcf843c82e33f0">OpenMesh::Subdivider::Uniform::CompositeT::VVc</a></div><div class="ttdeci">void VVc(Coeff &amp;_coeff)</div><div class="ttdoc">Vertex to vertex averaging, weighted. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:1028</div></div>
<div class="ttc" id="a02973_html_a35388243679b29082a346088779e4e86"><div class="ttname"><a href="a02973.html#a35388243679b29082a346088779e4e86">OpenMesh::Subdivider::Uniform::CompositeT::VF</a></div><div class="ttdeci">void VF()</div><div class="ttdoc">Vertex to Face Averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:287</div></div>
<div class="ttc" id="a02973_html_ab18f57dd13668c67124aa284a828b510"><div class="ttname"><a href="a02973.html#ab18f57dd13668c67124aa284a828b510">OpenMesh::Subdivider::Uniform::CompositeT::split_edge</a></div><div class="ttdeci">VertexHandle split_edge(HalfedgeHandle _heh)</div><div class="ttdoc">Split Edge. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:1233</div></div>
<div class="ttc" id="a02973_html_ac33806fb9f809971a3dfe4c228507a76"><div class="ttname"><a href="a02973.html#ac33806fb9f809971a3dfe4c228507a76">OpenMesh::Subdivider::Uniform::CompositeT::VE</a></div><div class="ttdeci">void VE()</div><div class="ttdoc">VE Step (Vertex to Edge Averaging) </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:976</div></div>
<div class="ttc" id="a02973_html_a787f2e616ae6b4e0cf5c5f7951d783b2"><div class="ttname"><a href="a02973.html#a787f2e616ae6b4e0cf5c5f7951d783b2">OpenMesh::Subdivider::Uniform::CompositeT::VdEc</a></div><div class="ttdeci">void VdEc(scalar_t _c)</div><div class="ttdoc">Weighted vertex to edge averaging, using diamond of edges. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:682</div></div>
<div class="ttc" id="a02973_html_a3600488b52e6e143c464b284fd453781"><div class="ttname"><a href="a02973.html#a3600488b52e6e143c464b284fd453781">OpenMesh::Subdivider::Uniform::CompositeT::FV</a></div><div class="ttdeci">void FV()</div><div class="ttdoc">Face to vertex averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:534</div></div>
<div class="ttc" id="a02973_html_a8db66c0f8eb5b35af24eb368da524ba7"><div class="ttname"><a href="a02973.html#a8db66c0f8eb5b35af24eb368da524ba7">OpenMesh::Subdivider::Uniform::CompositeT::FE</a></div><div class="ttdeci">void FE()</div><div class="ttdoc">Face to edge averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:948</div></div>
<div class="ttc" id="a02973_html_ac926099e21e1ccf4208038d273b63a57"><div class="ttname"><a href="a02973.html#ac926099e21e1ccf4208038d273b63a57">OpenMesh::Subdivider::Uniform::CompositeT::Tvv4</a></div><div class="ttdeci">void Tvv4()</div><div class="ttdoc">Split Face, using Vertex information (1-4 split) </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:156</div></div>
<div class="ttc" id="a02973_html_a391faa77341e9e7fa268a05745d170de"><div class="ttname"><a href="a02973.html#a391faa77341e9e7fa268a05745d170de">OpenMesh::Subdivider::Uniform::CompositeT::VFa</a></div><div class="ttdeci">void VFa(Coeff &amp;_coeff)</div><div class="ttdoc">Vertex to Face Averaging, weighted. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:311</div></div>
<div class="ttc" id="a02973_html_abd991c2a1ecb9b2c313de99b0f6de160"><div class="ttname"><a href="a02973.html#abd991c2a1ecb9b2c313de99b0f6de160">OpenMesh::Subdivider::Uniform::CompositeT::EdEc</a></div><div class="ttdeci">void EdEc(scalar_t _c)</div><div class="ttdoc">Weighted edge to edge averaging w/ flap rule. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:1141</div></div>
<div class="ttc" id="a02973_html_a2ec3a28199e1d6a464284a86851d2b51"><div class="ttname"><a href="a02973.html#a2ec3a28199e1d6a464284a86851d2b51">OpenMesh::Subdivider::Uniform::CompositeT::EF</a></div><div class="ttdeci">void EF()</div><div class="ttdoc">Edge to face averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:924</div></div>
<div class="ttc" id="a02973_html_a1326d30c4a87ad9bba5127a3fdbe79d2"><div class="ttname"><a href="a02973.html#a1326d30c4a87ad9bba5127a3fdbe79d2">OpenMesh::Subdivider::Uniform::CompositeT::corner_cutting</a></div><div class="ttdeci">void corner_cutting(HalfedgeHandle _heh)</div><div class="ttdoc">Corner Cutting. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:1184</div></div>
<div class="ttc" id="a02973_html_a4411d60e33df1f0c7b224dd19a56fef8"><div class="ttname"><a href="a02973.html#a4411d60e33df1f0c7b224dd19a56fef8">OpenMesh::Subdivider::Uniform::CompositeT::prepare</a></div><div class="ttdeci">bool prepare(MeshType &amp;_m) override</div><div class="ttdoc">Prepare mesh, e.g. add properties. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:76</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a02973_html_aa211c0ed8fb4ea49f877a6a2503eb670"><div class="ttname"><a href="a02973.html#aa211c0ed8fb4ea49f877a6a2503eb670">OpenMesh::Subdivider::Uniform::CompositeT::EV</a></div><div class="ttdeci">void EV()</div><div class="ttdoc">Edge to vertex averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:835</div></div>
<div class="ttc" id="a04494_html"><div class="ttname"><a href="a04494.html">CompositeT.hh</a></div></div>
<div class="ttc" id="a02973_html_add3815ae0c361f86d6540a2f73e36ebc"><div class="ttname"><a href="a02973.html#add3815ae0c361f86d6540a2f73e36ebc">OpenMesh::Subdivider::Uniform::CompositeT::VV</a></div><div class="ttdeci">void VV()</div><div class="ttdoc">Vertex to vertex averaging. </div><div class="ttdef"><b>Definition:</b> CompositeT_impl.hh:994</div></div>
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